A race RC will be a more difficult to control in the air than a basher and for multiple reasons:
1/ with heavier tires, you get more momentum and more air control
2/ with 6s, you get more rotation speed and also get more momentum
I run my ET48 on 4s, with race tires (light), on all sorts of jumps and it does require a bit of learning period.
As you jump, keep some throttle to keep the nose up. I keep light throttle on landings too, it makes the landing a lot more stable and prevents the truck from bouncing out. As soon as you’re back with traction, you can slam the trigger again. Full throttle on landings will hurt your axles.
Note: racers want to keep the nose down in order to keep the speed. Nose up and your RC will parachute and lose a lot of speed while in the air. So those things are also designed for that.
While I agree that more power will tend to be more difficult to manage in general, this shouldn't make any difference in applying the same techniques, which really shouldn't change between a "basher" jump and a "race" jump, only difference will be that most bashers will not have a landing ramp which will be more likely to cause damage... racers need to land with nose down because the angle of the car needs to be the same angle of the landing ramp, where a perfect landing has all 4 wheels touching at the exact same time to maximize cushion for the landing. Parachuting is very minimal and not really a concern with modern designs, even with 4WD SCT bodies since the evolution of FloTek to mitigate parachuting issues.
There are some advanced techniques that racers will implement which may not apply to a basher to include "scrubbing speed" which naturally forces the nose down because you are braking as you clear the jump, this maximizes speed and minimizes time in the air, where more time with wheel contact equates to faster lap time, though a properly executed "Speed Scrub" still has all four wheels landing at the same time. Another technique is called a "Tail Whip" in which you steer the front wheels in the opposite direction of the approaching corner while in the air where a gyro effect happens which rotates the car, and then you turn the wheel back into the corner as you land to self correct so that all 4 wheels touch at the same time with the advantage of already having the car pointed in the direction of the corner which drastically reduces lap time when executed properly because the car has already turned while in the air.
Nothing is changed with the basic fundamental requirement of landing all 4 wheels at the same time regardless, though there is a special circumstance on high bite conditions such as racing on turf/carpet when jumping into a corner without a landing ramp, then you want the inside front wheel to land first, but ever so slightly which helps prevent the car from traction rolling after the landing.... you never want the car bounce after the landing where the tires lose contact after making initial contact... this is called "sticking the landing"... if the car literally "bounces" then you need to make tuning changes which can vary anywhere from harder spring/dampening to shock position.
A poorly designed ramp is one that launches the car straight up in the air, because then the car comes straight back down... the more forward the angle of the jump, the less likely to "pancake" the landing and less likely to damage your electronics from excessive hard impacts

This is why the landing ramp is often the same angle of the face of the jump, what goes up must come down!